Say Hello to the All-New Gamedevtuts+!

Say Hello to the All-New Gamedevtuts+!

We’re excited to let you know about the latest addition to the Tuts+ family — Gamedevtuts+!

Gamedevtuts+ is dedicated to teaching game development, with tutorials, tips, and articles about level layout, game design, coding, and working in the industry. We walk you through how to create games from scratch, go into the theory behind game development, level and character design, discuss working in the industry, and much more…

Read on to find out more about the all-new Gamedevtuts+!


What to Expect on Gamedevtuts+

If you’ve ever wanted to learn about game development, or brush up on what you already know, we think you’re really going to love our latest site! We’ll be publishing a combination of step-by-step written tutorials and screencasts/video lessons. Most weeks you’ll see 4-5 high quality tutorials, tips, and articles, so make sure to subscribe to the Gamedevtuts+ RSS feed so you don’t miss a thing.

If you’re an experienced game developer and you have the skills to create a screencast or text and image tutorial for Gamedevtuts+, it’s easy to familiarize yourself with the guidelines and pitch your idea. We’d love to help you pass on your experience.


Subscribe, Follow & Stay Up To Date

Don’t forget to follow Gamedevtuts+ on Twitter, Facebook, and everywhere else! Here’s how to keep up to date with what’s going on:


Our First Few Posts…

If you’d like to delve straight into the content, here are a few quick links to our first handful of posts on Gametuts+. We hope you find them useful — it’s a good taster of what’s to come!

  • Build a Canabalt-Style Infinite Runner From Scratch

    Build a Canabalt-Style Infinite Runner From Scratch

    This screencast talks through and shows the entire process of creating a Canabalt-style platformer and discusses the tricks used to create an infinitely scrolling game. The final game has randomly generated levels, player movement, death conditions, along with basic scoring — and you’ll have created it in 30 minutes!

    Visit Article

  • Player/World Interaction Through the Lens of Player Mobility

    When Designing a World, Player Mobility Must Come First

    Ever played a game that was packed with great set pieces, concepts, characters, and mechanics, but nevertheless felt boring? Perhaps the problem lay in how your character moved through and interacted with the game world. In this article we’ll take a look at player/world interaction through the lens of player mobility for a few key games, and see how this helps us understand the way level design and character design should work together.

    Visit Article

  • Coding Destructible Pixel Terrain

    Coding Destructible Pixel Terrain: How to Make Everything Explode

    In this tutorial, we’ll implement fully destructible pixel terrain, in the style of games like Cortex Command and Worms. You’ll learn how to make the world explode wherever you shoot it – and how to make the “dust” settle on the ground to create new land.

    Visit Article

Note: Want to add some source code? Type <pre><code> before it and </code></pre> after it. Find out more
  • http://jordanforeman.com Jordan Foreman

    Awesome! I can’t wait to see some of the great articles coming from this site!

    I’ve learned a bunch about a lot of different topics from the tuts+ family, and having this new community is going to be super exciting! I’ve dabbled a little in game development for class projects, so maybe I can learn even more from GameDevTuts+!

  • Jacob Krustchinsky

    Amazing! Happy to see they are making something people actually want! Hopefully they won’t focus too much on mobile.

    • http://davidappleyard.net David Appleyard

      We have Mobiletuts+ for that. Though I think post people would definitely like to learn about mobile gaming — it’s a fairly big deal :-)

  • Jesus Bejarano

    Is this will cover games made in python too?.

    • http://davidappleyard.net David Appleyard

      Hey Jesus — We’ll be covering various languages, but trying to take a cross-platform approach so you can apply what we teach to various different languages.

      • http://gamedev.tutsplus.com MichaelJW

        Right. Take Jared’s Coding Destructible Pixel Terrain tutorial, for example — even though it’s written in Processing, you could still apply the same techniques in Python.

        • http://www.snaptin.com Ian Yates

          I thought we’d gotten rid of you?

          • http://gamedev.tutsplus.com MichaelJW

            You let me in. Now you have to live with the consequences… forever.

  • http://www.umairulhaque.com Umair Ulhaque

    It will be very interesting addition in Tuts+Family since the number of online games lovers are increasing day-by-day and there should have some game developers as well in the same niche. Best wishes and regards from my side to GameDevTuts..!

  • steve

    OMG OMG thank you !
    Glad you listened to the audience.

  • http://www.alokdesai.in Alok Desai

    Great! I had read, the tutsplus family will be getting some new members soon. But I did not know it would be so soon. Amazing. I hope the next member would be something like:

    ui.tutsplus.com
    OR
    ux.tutsplus.com

    or something like that. But anyway I love to be surprised. So well keep it coming. :D

  • TJ

    Great addition!

  • Diablo

    You have same plans for Adobe Air game Dev for android or iOS ?

  • Katie

    I don’t normally comment, but this is the best new plus addition you really could have came up with. I’m very thankful you have decided to listen to your audience. I can’t wait to see the postings.

    • http://www.snaptin.com Ian Yates

      You should comment more often :)