UX’s role isn’t clearly defined. That leads to many organizations whose development teams adopt a faster, iterative approach to development, struggling to integrate UX design into the process.
One gap is found in the handoff process between designers and developers who may not be familiar (or comfortable) with the needs of their collaborator. Tools such as Zeplin, Figma and Redpen have come in to provide commenting and specs, and also a way to visually track the progress and changes in the design over time.
- Sketch and Zeplin: Helping Designers and Developers CollaborateAndreia Paralta Carqueija25 Apr 2016
Another area for improvement is the process of collaboration between designers and the development team while creating prototypes of the initial designs in the same sprint, without leaving either group silo-ed or feeling a lack of ownership in the process. How should teams be optimally organized in today’s agile work environment?
UX and Development Should be Integrated
To make this happen, the development team should work alongside UX designers and vice versa. Being agile involves being responsive to change, so this means that everyone is involved in iterating on the initial design, and pointing out ways it can be improved from their perspective with designers bringing a user centered experience perspective, while developers bringing a more technical perspective.
- A Designer’s Introduction to “Agile” MethodologyJoel23 Apr 2015
- A Holistic Approach to an “Agile” LifeLauren McCay Cutrell08 Mar 2017
This will increase the flexibility and the response time to changing requirements, making the overall process much easier to follow and understand. Any design issue that arises during the sprint can be solved on the spot, improving the end result and helping the sprint stay on track.
By solving problems in a diverse group, you can quickly aggregate knowledge and share resources. Optimize for a fast feedback loop by covering use cases found by initial research and analyzing problems from many perspectives.