1.1 Welcome to the Course
Hello and welcome to this Envato Tuts+ course. I’m Adi Purdila, and in the coming lessons you’ll learn everything you need to know about working in Sketch.
I was an early adopter of Sketch and moved away from Adobe Photoshop for any UI design work I do. There are similar apps out there (like Adobe XD, Figma, and InVision Studio), but I still find myself reaching for Sketch in most cases.
We have a lot to cover, so let’s begin with the basics. In the next lesson we’ll take a closer look at Sketch, where you can get it, and what it can do. See you there!
1.Introduction1 lesson, 02:11
2.The Sketch Fundamentals8 lessons, 1:16:06
3.Reusing Elements and Styles4 lessons, 30:30
4.Prototyping2 lessons, 12:51
5.Collaboration2 lessons, 13:26
6.Plugins2 lessons, 11:06
1.1 Welcome to the Course
Hello, and welcome to a new Envato Tuts+ course. I'm and in this course you'll learn everything you need to know about working in Sketch. Sketch is one of the top apps professional use for UI and icon design. Ever since version three, it has been a worthy replacement for Adobe Photoshop, which many people used to design user interfaces. Since then, Sketch has matured into a complete solution for the professional designer, offering a plethora of features designed to simplify the typical design workflow of individuals and teams alike. Now I've been an early adopter of Sketch, and moving away from Adobe Photoshop for the kind of work that I do was definitely a good decision. Even though there are similar apps that basically allow you to do the same thing as Sketch, apps like Adobe XD, Figma, InVision Studio, I still find myself reaching for sketch in most cases. Now this course is quite lengthy, so here's how we'll structure it. In the first chapter, we'll cover the sketch fundamentals. We'll do a quick tour of the interface. We'll discuss about pages, art boards, groups, layers, and more. In the second chapter, we'll get into the more advanced functionality and discuss some of the really awesome time saving features, like shared styles, libraries, and symbols. Now, Sketch has some great prototyping features, and we'll cover those in chapter three. In chapter four, we'll talk about how you can collaborate with other people using features like Sketch Cloud, Sketch for Teams, and we'll also learn about the exporting capabilities in Sketch. Finally, and the last chapter will cover the plugin system for Sketch. All right, we have a lot to cover, so let's begin with the basics. In the next lesson, we'll take a closer look at Sketch, learn where we get it and what it can do. See you there.Back to the top