Designing for Touch
Touch introduces physicality to designs that were once strictly virtual, and puts forth a new test: How does this design feel in the hand? Josh Clark guides you through the touchscreen frontier.
Learn about ergonomic demands (and rules of thumb), layout and sizing for all gadgets, an emerging gestural toolkit, and tactics to speed up interactions and keep gestures discoverable. Get the know-how to design for interfaces that let you touch—stretch, crumple, drag, flick—information itself. It’s in your hands.
What People Are Saying
Device guru Josh’s Designing for Touch is the in-depth guide designers have waited for, to help them truly understand the subtle dance between human touch and programmed interface.
Carla Diana, Lecturer at the University of Pennsylvania
Essential knowledge for designing the interactions of the future.
Loren Brichter, Developer for Atebits, Apple, and Twitter
Touchscreens create a fresh physical interface to digital systems—are you ready? Josh offers not only guidance but also inspiration for building new, more intuitive ways to interact with information.
Rachel Hinman, Author of The Mobile Frontier
About the Author
Josh Clark is the founder of Big Medium, a design agency specializing in connected devices, mobile experiences, and responsive web design for the world’s most forward-thinking companies. Josh has written four other books, including Tapworthy: Designing Great iPhone Apps (O’Reilly, 2010), and he speaks around the globe on what’s next for digital interfaces. In 1996, Josh created an entirely different kind of user interface: the Couch-to-5K (C25K) running schedule, which has helped millions of skeptical exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no gain.)