In our introductory course, 3D on the Web With Three.js, you were introduced to the world of 3D web graphics using the Three.js framework. In this short course, we will take what you have already learned and build on it as we explore the framework in more depth.
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1.Introduction1 lesson, 00:35
2.3D Graphics With Three.js7 lessons, 50:44
3.Conclusion1 lesson, 00:39
1.1 Welcome to the Course
Hello and welcome to Three.js: Beyond the Basics. My name is Craig Campbell. This short course is a follow up to the introductory short course, 3D on the Web With Three.js, and this course picks up where that one left off. In this course, we're going to take a deeper dive into the Three.js framework as we explore more shapes, materials, and cameras, and as we create some more interesting and complex 3D projects. So I wanna thank you for watching, and we'll get started in the next lesson.
2. 3D Graphics With Three.js
2.1 Reviewing the Basics